Hello,
I currently have some inventory items that have their own unhandledActionList.
I need to know whether the
unhandledActionList of the Last Selected Item is running or not.
What I know is that :
- ActionList objects have a method called AreActionsRunning()
- unhandledActionList are ActionListAsset objects, and do not have a similar method
- When run, ActionListAsset object is copied in a RuntimeActionList object that inherite from ActionList class
My point here is that I don't know how to access to the created
RuntimeActionList, assuming that it is possible, in order to know if the
actionListAsset is running.
Maybe is there an easier way to access to this information ?
Thank you for the attention !
Comments
I just learned how to use the playerInput.ResetMouseClick() which saved my evening.
However I think that would still be interesting to know a bit more about RuntimeActionList class !