I know we can define an "End Conversation" input for skipping character conversations (and cutscenes), so could we get an option for skipping each line of dialogue? I have a lot of "linear" dialogue in my game using Dialogue: Play Speech Actions (no voice acting as of yet), and you have to wait until the subtitles for each line have displayed without any way of skipping it.
Unless, this is already possible and I'm missing it?
Comments
I missed it because it's not listed in the "Available Inputs" list.
https://imgur.com/a/SrK5Wvh
EDIT: Aaaand it's right there: Subtitles can be skipped.
I'm an idiot!
I assume this will also skip the corresponding speech audio (if supplied)?