@ChrisIceBox you posted in a lost topic a script for using a software cursor as a UI so it can be placed in camera space instead of Unity's standard overlay, do you still have this example? I used the script in a project, but I believe you mentioned how to set it up in AC, too. I wonder if this might be considered incorporated in the cursor menu at some point? It could definitely be useful for a pixel-precisional cursor (check ScummVM for this), as it was posted before for allowing cameras to coroutine on slower frame rates whilst the software cursor renders at full frame speed, or even for cursor effects via camera post-processing.
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and it seems to break interactions a bit, did I miss something?