Hello,
In my game, inventory objects are things the player can fire out into the world as physical gameobjects. Like so!
The things the player fires out are just standard gameobjects:
What I need these to do is react with hotspots that are in the scene. When they collide with a hotspot they should trigger an action list (basically this is all akin to the player using an inventory object with a scene object).
What would be the best way of doing this? Configuring the hotspots to detect collisions with these inventory objects perhaps, or can anyone think of a better way?
Thanks,
T
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