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2D sorting maps/multiple sorting maps?

Is it possible to use different sorting maps for different areas of the scene? As you can see from this example, when he walks behind the old crows nest, his size changes, and he appears at different sizes vertically than he does when he is to the right-hand side of the it: - is it possible to triger different sorting maps depending on where the player is horizontally in the scene?


  • The Character: Change rendering Action can be used to assign a non-default Sorting Map to a character.

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