So we're playing around with the idea of having the player return to a specific idle animation whenever the player stands still. So even if the player character is walking up to reach wherever you clicked, once he gets there he automatically starts to face down-left or down-right.
Would this be possible? We're using Sprites Unity (not complex) as our animation engine.
Thanks!
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Unless you switch to Complex (which is designed for cases like this), you could either just assign the same idle animation for each direction, or attach a custom script that forces the character to face a certain direction when not moving.