Hi there!
I have an NPC that should play a custom animation (Anim1), and once done, play another one (Anim2), and one done, go back to Anim1 etc. So basically keep playing both animations in a loop.
I could solve this with code, but I'm wondering if there is a way of doing this using action lists?
Animation engine: Sprites Unity
Unity: 2018.3.6f1
AC: 1.66.8
Thanks
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Comments
No need for either - Animation transitions can keep two animations playing on a looped sequence.
Ah, nice!