We have a use case where we want to be able to autosave then have that save used internally as a reload point which the player can't access in the normal load menu. We'd also want to delete it after using it. Is any of this possible? I am fine with writing scripts, this is all very special case usage anyway.
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You can use the Save: Save or load Action to manually save a game, and the Save: Manage saves Action to delete save files.
Hiding it from your Save/Load menus may be a bit tricky, however, since a default SavesList element displays all found save slots. You can, however, instruct a SavesList element to display a single slot number that you pre-determine - so if you have one element for every slot, you can save to an unused slot (e.g. 99), and it won't get shown.