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Menu element which allows 4 different graphics for a button

I'm building a puzzle within a menu system. An object which is picked up by the player, when examined has buttons with symbols on. When each button is interacted with the symbol will switch to another, until the right combination is found. So i want 4 graphics for each button.

Is there a menu element type that would allow this natively?

Comments

  • Is this an AC or Unity UI-based Menu?

    It's possible to swap out a Button's texture at runtime through scripting (right-click the "Background texture" field to get an API reference to it.

    I shall see if it's possible to allow this natively in the Cycle element type, however.

  • Thanks Chris. It's an AC based Menu.

    I think this function would be used widely since Puzzle Boxes (or similiar inventory items) often appear in adventure games.

  • This'll be possible in Cycle menus in the next update.

  • Oh awesome, thanks Chris. i'm sure this will be a well appreciated edition.

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