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Change interaction cursor via ActionList

Hello Everybody,

I have a locked door in my game. This door is using a boolean called "door_locked" when the door_locked var = true the cursor must show my locked icon when it is false it must show the use icon. How do I change it via ActioList?

Comments

  • The Hotspot: Change interaction Action can be used to disable/enable the various Use interactions on a Hotspot. You can use a pair of these to disable an Interaction mapped to the "Locked" cursor icon, and enable one mapped to the "Use" cursor icon. Both of these Interactions can be set to run the same ActionList when clicked.

  • Thank you, Chris. I was going to take that approach but wasn't sure if there is another way that I am not aware of.

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