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BUG - Ctrl-z or Undo has some crazy results in Action List

Unity 2018.3.6f1 Personal
AC v1.66.7

I think this would be widely known since most have probably tried this, but here goes anyway.

After deleting, copying and pasting nodes in an action list, using Undo a few times made the nodes actually disappear leaving just the sockets... no nodes. Didn't take take a screen grab.

Are there known issues using Undo with Action Lists?

Comments

  • Not that I'm aware of, but the Undo system is handled by Unity.

    Can you share steps that I can follow to recreate? Was this with an ActionList asset or a scene-based one?

  • Scene based ActionList. I don't really want to try to recreate it as it scared me enough the first time. Just never Ctrlz-ing again. To summerize I had multiple connected nodes in an ActionList and was selecting some, cutting and then pasting them a few time over, then Undo-ing a few times.

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