So I'm messing around with reverb zones and find that they also affect the "Music" channel on my Audio Mixer. Any way to avoid that?
This can be done through script:
EventManager.OnPlayMusic += (int trackID, bool loop, float fadeTime, int startingSample) => { GameObject.FindObjectOfType<Music>().GetComponent<AudioSource>().bypassReverbZones = true; };
No need to script it - you can modify the MusicEngine prefab inside AdventureCreator/Resources.
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This can be done through script:
No need to script it - you can modify the MusicEngine prefab inside AdventureCreator/Resources.