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Reverb zones affecting the music channel of the audio mixer

So I'm messing around with reverb zones and find that they also affect the "Music" channel on my Audio Mixer. Any way to avoid that?

Comments

  • This can be done through script:

    EventManager.OnPlayMusic += (int trackID, bool loop, float fadeTime, int startingSample) =>
    {
        GameObject.FindObjectOfType<Music>().GetComponent<AudioSource>().bypassReverbZones = true;
    };
    
  • No need to script it - you can modify the MusicEngine prefab inside AdventureCreator/Resources.

  • Ah, good point!
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