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Disco Elysium dialogues

Hi, how to manage a dialogue script ui like un disco Elysium.
Ex min 3:32
The idea it's to visualice the dialogues selection like a writen script.


  • You can hook into the OnStartSpeech custom event to add speech lines to a Unity UI Text component when lines are spoken:

    using UnityEngine;
    using UnityEngine.UI;
    using AC;
    public class MakeDialogueScript : MonoBehaviour
        public Text uiText;
        private void OnEnable ()
            EventManager.OnStartSpeech += StartSpeech;
        private void OnDisable ()
            EventManager.OnStartSpeech -= StartSpeech;
        private void StartSpeech (AC.Char character, string lineText, int lineID)
            if (character != null)
                uiText.text += character.GetName ().ToUpper () + " - " + lineText + "\n";

    This is just an example script, but place it in a C# script named "MakeDialogueScript.cs", and attach it to a UI Text component in your scene, then assign the Text component in it's Inspector. This can replace your Subtitles menu if you wish.

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