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Dynamic Obstacles

Is dynamic obstacles supported ?. If you are generating a level at run time and place obstacles randomly. Will the NPC able to avoid obstacles ?


  • In 2D or 3D?

    If you're using Unity Navigation for pathfinding, then you can create holes in the NavMesh using the NavMeshObstacle component.

    Checking Carve will carve a hole into the NavMesh itself - otherwise, you'll likely want to attach NavMeshAgent and NavMeshAgentIntegration components to your NPC to have him rely on Unity's own pathfinding system to react to it.

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