Hey there! I tried everthing, but I just can't hide the standard OS mouse cursor, so the texture used on AC and the stantard mouse cursor come together in WebGl, any idea?
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What's your OS, browser, and with which versions of AC / Unity?
I'd guess it's possible that ihe ability to hide the OS cursor in WebGL may be restricted on certain platforms / browsers, but you could look into relying on Hardware cursor rendering - which basically has AC relies on the system cursor instead of its own.
I tested on Windows with Chrome and Edge, none of them worked.
I tried to use Cursor.visible = false; but not worked as well.
AC makes calls to this itself - it's likely on the browser/OS side of things.
Try Hardware rendering - that relies on the system cursor, not a simulated one.