Look at that video:It's not well syncro and not good quality, but it's the only I found...
Go to minute 7:40, when the player leaves the broom, she "fly" for some meters. That happens also to me sometimes when my player is making something and mecanim don't start the walking animation. LOL!
I know they made the game with Unity 5 and I suspect they used Adventure Creator! There are also some previous video where you have to move things with mouse (drag) and a scene where you have to press on the arrow in the right moment (qte)...
Who bet they used AC? ^_^
Comments
- You only have left and right click, so inspect and interact. While that seems simple at first and makes it very accessible it really softens down the whole game after watching it for a while. What's your take on that? Are these 2 actions a good way to go or is it better to have more?
- Combining inventory has an extra screen. Cool idea I thought at first. Unfortunately you will be presented with exactly the objects that can be combined and you just find the order. Not useful I think.
- Turning knobs. WTF??? One has to move the mouse to rotate a door knob or a key? I thought that was totally ridiculous.
- QTE. They have a chance sequence that uses Quick time events. I actually like that mechanic but it seemed a bit weird in the video as there seemed to be some serious lag between keypress and action on screen.
Some other things I noticed:I think it might've been developed by a different team.