I'm currently using Mechanim for animations.
I have a standard talking animation for every time my character talks.
However, is it possible to have the character talk with a different animation? i.e. let's say my character bends down to pick something up and I want him to talk as he's bent down - right now if he talks, the animation switches straight to the standard talking animation and plays that.
How would ago about achieving this?
Comments
I don't know how your FSM is set up, but - depending on how you're using this "Crouch" parameter - you may want to instead use the Change parameter value method instead. For example, if Crouch is a checkbox, so that the player crouches when ticked, you could instead use the Action to change it's value to True.