I'm trying to do some menu-customization for the dialog list and other custom menus on my project. Specifically I'm trying to do something like this:
Basically, I want a single text/icon split into 2-6 sub-sections (here represented by blue/red). So in the case of dialogue it might represent which character in a party is speaking the line or variations on the dialogue line. In other menus it might represent the strength of an attack. Etc...
I'd also like to add some sprite animation when the user is over the menu options.
What would be the best way to accomplish this in your opinion? I haven't really been able to figure out much with the AC system. I can use grid-view, but that doesn't allow a single text entry nor are the grids variable per conversation. I've been looking into using the new Unity UI stuff for the first time - but not sure that's the best path.
Would love some advice.
Happy holidays!
Comments
For the separated colour effect, you could go with a non-interactible UI slider behind each button, and then change it's value either with a script or by calling an animation (you can animate Unity UIs with the Object: Animate Action).
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