I am pretty sure the author of Adventure Creator could easily add support for TMP.
Integration could be as simple as replacing the UI.Text type to TMP_Text. If the typewriter FX is done using string operations where the code looks for the [wait] tag that could also work easily by just mostly replacing the type.
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Not sure if it is as straightforward as he says, but hopefully that helps if it does! Let me know if I can do any more legwork to assist.
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Comments
It's not ideal from a memory management perspective, and my feeling when it comes to other assets is really that it's much better to empower users with the ability to easily link AC with the asset of their choice. Is attaching a script that copies the values of an out-of-view Unity Text box to a visible TMPro component overly cumbersome?
If there are more it would be quite nice to have it come with AC...
Thanks
I'll be making use of this in the near future.
Thanks very much, Chris. This is great!
https://www.assetstore.unity3d.com/en/#!/content/52508