Hi Chris,
I want to create some custom animations for player and
want those to be played after Player is standing still for more than say 3 or 5 seconds.
When he is standing shorter than standard Player_idle.
After 5 th second passes player is starting to do something else
(looking onto watch or checking pockets).
How can I achiewe that in AC ?
Is this possible using engine itself ?
Or should I make some custom scrypting in Unity ?
Thanks in advance
Wojciech
Comments
Otherwise, yes - a custom script could do that by reading the amount of time a Player has been idle for:
AC.KickStarter.player.charState == CharState.Idle
How to change the idle animation, however, will depend on your animation engine.