Hey there,
I've got some great stiletto-stepping footstep sounds in my game, but whereas they used to be very short in length, I've now added a spooky echo on them.
The problem is that the sound only plays as long as the key is pressed to move in that direction, and abruptly cuts the moment it is released. This is a lot more pronounced now that the echo has lengthened the sound.
Is there way to make the sound finish the loop it is currently in before stopping once the key is no longer pressed? Has anyone made this work? If it matters, I'm not using an advanced 3D character or anything like that, this is all in Unity Sprites...
Comments
It's probably a silly way to do it, but it works for me