Hey everyone!
I'm wondering if anyone has had any luck with a way of changing the 'Narration Text Scroll Audio' via an action of some sort - I've got two protagonists in my game and they (along with tons of other characters) all have their own little 'voices' now, but I'm unfortunately stuck with having a common sound file for all narration, rather than being able to change it so I can have two different narration voices.
Let me know if anyone knows how to do it! Thanks!
- Will
Comments
However, the main thing is that you aren't exposing the fields to edit in your ShowGUI function, so you aren't able to set the name of the speaking character etc.
This should be correct: http://pasteall.org/418768/csharp
However, I'm not sure it's necessary to even make use of custom code. You can still make a "fake narrator" by providing an NPC with no graphics. Subtitle menus can be limited per-character (so you can still have narrator-esque UIs when they speak), and NPCs can be given their own scroll audio.