Hello,
Was wondering if anyone had run into this issue. I have an "npc" called HUD that has a separate dialogue menu and displays in game info such as when you've picked up items etc.
When I use this just after the main character has spoken, for a split second the main characters dialogue displays half way between his dialogue position and the HUDs position.
A little more info, the 2 sets of subtitles are being displayed by separate menus, the players speech is the default subtitle menu with a positioning/font change. The HUD menu is the exact same thing only with the positioning.
Comments
If it doesn't, let me know - and also try checking "Duplicate for multiple lines?" in the HUD Menu's properties.