Hi
The main player character of my game smokes a cigarette as his idle animations. But there are times when I don't want him to be smoking - at a crime scene for example. How is this possible?
I'm guessing it has something to do in the animator controller - from Entry -> Idle transition, some parameter must make it go to idle2 instead, but I'm not sure which.
Should I create a copy of the player character prefab with a different animator controller that I use only for those non smoking scenes? Is a clone the way to go?
Thanks!
Comments
The same Character: Animate Action can be used to change Animator parameter values at runtime.