Hi,
I have several Cutscenes that are fired one after another (a gathering and a briefing afterwards). When I skip the "Gathering Cutscene" then the "Briefing Cutscene" is also skipped because they are connected. Is it possible somehow to skip only the first Cutscene without skipping the second, so that it has to be skipped seperatly without giving the player control back between them?
Mac
Comments
If you want to make it "separately skippable" though, create an interim Cutscene that goes in between both of them. Give this a single Engine: Wait Action of e.g. 0.1s, and then have it run "Briefing Cutscene". Then make this new Cutscene non-skippable, and the delay should cause Briefing to not skip when Gathering is skipped.