Here's a gif to illustrate the problem:
https://imgur.com/C7g0wbPThis is the default's audio source volume being shown on the right.
The value slowly iterates towards the one of the slider instead of getting the value of the slider right away when slider is no longer moving.
This presents a problem because I had to use a custom script to make hover sounds for UI buttons and if player decides to set SFX volume to zero and then hovers over a button he is going to hear the sound.
AC version 1.59a
Unity 5.6.1f1
Comments
If a character starts to speak and in the middle of it player goes to menu and changes speech volume and then goes back to the game, the volume only will change on the next phrase (dialog node).
RESURRECTED
Was there ever a solution to this? We're having the exact same problem with our games at the moment - they use a customhoversound script (I think you wrote it, iirc!) for Unity UI in Scene buttons, but the SFX slider being set to zero doesn't effect them.
The reported issues were fixed in the following release, but they involved delayed updating, rather than a particular SFX not being affected
Post a new thread with full details of the issue, and the script involved, and I can take a look.