I've been trying to hide and then show an object in the scene. I place remember visibility on it and disable it. But when I tell the object to be visible, it doesn't work. I've had to teleport the object instead. What am I doing wrong exactly?
Huh, it appears to work now. Perhaps I didn't check that. I'm not sure. Is there a way to do a similar affect, but not have the collider still there when its invisible? That's why I would teleport the object instead of just make invisible.
If you attach the AdventureCreator/Scripts/Logic/_Collision.cs component to a Collider, you can use the Object: Send message Action to pass "Turn On" and "Turn Off" messages to it.
It might be easier, however, to control the visibility / collider trigger values together through animation, and then control the animation playback at runtime using the Object: Animate Action.
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It might be easier, however, to control the visibility / collider trigger values together through animation, and then control the animation playback at runtime using the Object: Animate Action.