Just thought I'd check to see how to correctly end a scene on the fly.
I have a scene with a menu that allows people to select and play a scene. (Mainly for testing)
Once in the selected scene I wanted to give them the option to quit the scene there in and go back to the menu scene. I think I've got it worked by doing an EndCutscene, then using Engine to disable all, then I reenable them back in the menu scene. Can't see to find a simple function to quit a scene that ends everything. Is my approach ok? Thanks John
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