I'm working on the sound for my game and things are going well, the music and sound implementations in AC are great. However, I've noticed that when a scene with a background sound loads, the sound starts off at max volume a few milliseconds before adjusting to the volume of the settings. Has anyone else experienced this and know a workaround? It's most noticeable with looping background atmosphere sounds.
Comments
I'll look into it and will ask for more info if needed.
StartCoroutine (OnStartCoroutine ());
Remove it and replace it with:
AfterLoad ();
IIRC, the coroutine was placed there to ensure AC had fully loaded before being called, but as the StateHandler now initialises the component it should't be necessary. I would still appreciate the testing, though.