When working w/ your own assets, characters, and animations, which is more compatible when bringing into AC — Blender or Maya LT? I'm familiar w/ both, but was wondering.
Also, is AC compatible w/ FBX animations made in Adobe's Mixamo? What is everyone's general workflow when making 3D games w/ AC? What tools are you all using? Do you usually build your environments whole in a 3D program of your choice? Or do you break everything down as individual objects before and then assemble in Unity?
Comments
For animation I use 3ds Max Biped (for humans anyway). I also often use Mixamo, which I bring into Max to modify, then send the fbx into Unity.
Also, in some cases you might want to have your walls and ceilings have a density (like a using a cube rather than a plane), since that will get rid of light leaking in unity when you bake the lighting, and you can place mesh or texture variations on both sides of the model, so you can just flip the model in Unity to get a different look. It also lessen the jarringness of leaving gaps between floors or walls by mistake.
Yeah, I struggled for a long time with light leaking, then ultimately had no choice but to replace my "walls" planes with cubes. Shadow bias, Normal Bias etc had no effect. Nothing else but "thick" geometry would solve it.