Hello,
So in my game, I use the first three inventory slots to hold 3 main actions the player can do. I use these things in script by doing things such as :
AC.KickStarter.runtimeInventory.GetItem()
Which works great.
But, when it comes to viewing the player's inventory I don't want these three items to be shown. Instead I want any inventory view to only show the 4th item onwards (so anything but the three starting items).
If I mark the items as not 'carried on start' then I can't access them in runtimeInventory (because the player doesn't have them). So my question is is there any way I can have them in my inventory but not display them?
If they weren't marked as 'carry on start' is there a different way I could pull them from a inventory list in script? Is there an alternative to .runtimeInventory
which is the actual inventory list of the project?
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