Unity Ver: 2018.2.2f1
AC Ver: 1.64.1
Hello,
For a bit of onboarding I'm wanting to detect via actionList if the player has pressed a certain key (in this case W) and if so remove a menu prompt.
I've setup an actionlist like this:
In this case the menu appears but never disappears. If the 'Equal to' value is set to 0 the menu will dissappear immediately. If I set to 'greater than 0' the condition is never met.
Where am I going wrong here?
Thanks,
T
Comments
Out of curiosity why isn't looping ActionLists recommended?
I've tried various threshold settings for the Axis option to no avail.