Hi
I finally switched to Unity controlled UI (from prefab) and I have the same issues as described in this post:
https://adventurecreator.org/forum/discussion/6985/disable-interaction-icon-text-when-interaction-is...Mainly, earlier if a hotspot had only the Use interaction defined, only that icon would show up. But now all icons show up even if they've not been defined.
I tried all the solutions in the above mentioned post (setting the buttons' "Disabled Color"'s alpha to 0 etc) but its made no difference.
I use direct control method (not the mouse) - if that makes any difference
Here's my menu:
I've duplicated and edited the WD_InteractionUI UI canvas:
Thanks!
Comments
2) The animator is set up with the 4 states as recommended (On -> OnInstant and Off -> OffInstant)
I'll try disabling both.
Edit: The issue persists after disabling them.
At the same time, is there any way for me to send you a slimmer version of my original project? I'm not sure if duplicating the project and deleting unnecessary files would work.
Edit: Also noticed that if I left my cursor manager blank here, no icons show up in the game (they're replaced by white boxes) but if I leave the cursor manager blank in my actual project, the icons show up regardless.
Here's the new Unity UI menu. I've tried all settings for "When slot is empty", "Link graphics to" and "Change cursor when over", with no difference.
Cursor manager
In this thread - https://adventurecreator.org/forum/discussion/6889/trying-to-setup-inventory-action-to-work-with-pla...
The inventory function works as described in the post above, but only the icon doesn't show up.
And yeah, I'm carrying the item at the time. If I switch back to my AC menu which has an exact copy of the Inventory element in the interaction menu (as shown in the first two pics) the icon shows up at the correct time.
Edit: I also tried adding an inventory option in the "Use Interactions" section (below Look at and above Inventory Interactions) wondering if that would make it work, but that did nothing either.
As an experiment, I tried switching the "Curson/ icon" option of Look at and Talk to to Inventory, with the object in the player's inventory, and this caused all icons to disappear and interactions to become disabled.