I am making a custom Inventory UI with Unity prefabs and stumbled upon a problem, which I couldn't resolve.
I am selecting items with a single left click and deselecting them with a left click as well. Whenever I have an item selected(it's icon as cursor) and click on the either left or right shifting button the item gets deselected.
I found out that DragState is not even set to DragState.Inventory. I am not sure if this is a AC related issue or if I missed a step in the setup.
Do I need to implement the state change myself whenever I click on an inventory item? I checked out the pre-existing inventory prefabs AC provides and found no additional scripts.
Comments
Could you perhaps suggest a temporary solution/patch for this issue? We are currently testing our game and this bug can be a game-breaker. Thanks!