Hey,
I have a few question about AC cursor.
1) If AC cursor is not controlled by mouse, will it be able to interact with Unity UI elements? I tried temporarily setting movement to direct and controlling cursor with CursorHorizontal/Vertical values, but it didn't respond to UI elements.
2) If yes, whats the easiest way to enable non-mouse based cursor movement if I have to have input mode set to Point and Click ? manually overriding AC.KickStarter.playerInput.InputMousePositionDelegate ?
Not related to this, but is there a way to cycle through selected inventory items with button or axis while interaction mode is set to Context Sensitive and input mode set to Point and Click ?
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