As the title says, Im having trouble changing facial expressions with Salsa with Randomeyes shape groups.
I can create a group with a new expression and preview it and I can see the change in the expression in the model:
When I run the game, if the PREVIEW is active in the Salsa properties windo, the character retains the expression, but if I turn the preview off, he loses the expression.
I try to turn the preview off and call the expression with the third party support action re3D_SetGroup, but this doesn't seem to do anything.
I have also tried to leave the preview setting on and use re3D_SetGroup to change the expression and that doesn't work either.
Can someone help?
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If it helps, the lip syncing and random eye movement are working fine, so Salsa and Randomeyes IS recognizing my Fuse built characters.
Not sure what's AC-related here. Unless you've referenced the same Blendshapes in the character's Player/NPC Inspector, then AC won't be controlling it - in which case it's likely the issue is related to Salsa only.
The "Third Party: Re3D_SetGroup" Action in your screenshot is not part of AC, but a custom Action - I don't know where it came from.
It came from CrazyMinnow as part of the Salsa with Randomeyes AC integration package. I assumed you had a part in that.