Hi there!
I recently decided to move to using DoozyUI to handle at least the main Menu.
What's the fastest way (using a 3rd party UI) to trigger code such as:
I'm trying to find a solution that doesn't rely on AC's builtin menu system (as I'd need to replicate the whole menu structure in AC as well).
The idea would be to find some code like:
SaveGameInfo[] = Kickstarter.GetSaveGamesInfo();
and then
clickedSaveGameInfo.Load();
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Comments
Just switch to the game's first scene:
You can get a list of all save game info with:
See the SaveFile class in the Scripting Guide for details.
A typical way to extract their labels might be:
To load the Autosave:
To load a save by ID number:
To load a save by index within foundSaveFiles:
Really straightforward, thanks for the point to point answer, that's really some full overview in a very compact format, I'm gonna bookmark this.
I will have a look at the SaveFile class asap.
Thanks again for the blazing fast reply!