Hi, I was just wondering if there is a way to use a menu as a cursor instead of the cursor Manager. I'm only asking because I use an opsive controller and it uses crosshairs so when I am interacting with a moveable I can see the cursor stuck there so I thought if I use a menu acting like a cursor maybe I can do hide and unhide menu. I did try a menu that is always enabled (circle) and it did work but it blocks out the hotspots though and made them unclickable. I am using Adventure Creator menus first for quick prototyping.
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I did work this one out sort of
A wiki script that uses Unity UI to render the cursor can be found here.