I bet this is a recurring topic but... well, I'd REALLY like to see it happen.
As things are today Spine is the best 2D animation software out there. I know about other upcoming contenders, but anyone serious about making his toons look superb is using it.
At the same time I'm not a professional programmer, not even an amateur one, so I've chosen AC because of its many features related to moving characters across the screen and other nifty things like point & click player movement, which I wouldn't know how to script by myself.
In fact, I'm using PlayMaker to do everything in my game development. That's my current level...
That said... yes, I know there are other threads about Spine integration in these forums. I've read everyone of them and tried everything that my poor technical literacy managed to understand, but to no avail. I am able to make cutscenes for moving NPC's around, but I can't integrate point & click player movement.
I'm sure I'm doing something wrong, yes, but even if I were to do everything ok and get that thing to work, well... I still would like to see a more straightforward way to do the same thing from AC, directly.
It's my fault for not have checked its support before I committed my development to its movement system. I saw the word 'custom' and took it for granted that it would work out of the box with little tweaking. I wasn't particularly cautious, yes.
Even then my humble request is to add support for Spine. It would mean a world to me and, I'm sure, to many people out there. ;-)
Thanks for reading me.
Comments
There's also the fact that, especially in the case of complex assets such as this, even an official integration won't be able to cover all bases, and some amount of tweaking or custom coding will be required to get the exact behaviour that each game uniquely needs.
Thirdly, while Spine is indeed a great tool, there are many such assets out there - and so there really will be no line drawn if all those that people value are given official support.
For these reasons, AC now adopts the approach of empowering users with the ability to write their own integrations. With tutorials, sample third-party integrations such as 2D Toolkit support, Section 12.5 of the Manual, the scripting API, and the wiki, the hope is that this enough for users to write their own bridge scripts that link AC with whatever they want.
That said, I do appreciate that this is not ideal if you are not a coder - however this is a friendly community, and if you have questions about the integration threads already posted here, please feel free to ask - I'm sure you will get some assistance.
Hi Chris, I just wanted to echo my wish for some support of spine 2D. It'll likely be early 2020 before getting to a point of importing production spine work into an AC project. I love AC and would love to have some support to combine spine with AC. Thanks for listening! Tom
Please don't double-post - I've replied to your other post in the "Extending the Editor" thread.
An integration can be found on the AC wiki.
My apologies, thank you for the reply.