Hello,
Here's a suggestion.
This came up as we tried to equip an object to one of our character's hand.
Since we're using our own integration with Spine, we don't have the "Hold Object" option. But our character's hand bone
is a gameobject, so we thought it would be no problem parenting the object to the hand and moving it there.
However, AC doesn't seem to have any action to easily move an object to the position of another one and when parenting
you can set a local position but through vector coordinates, not another gameobject position.
Maybe adding this option would be handy?
Thanks!
Comments
Speaking of that, we also had to scale an object, so we went for the object transform approach, but this only takes Moveable objects. Adding the moveable script is no problem, but I just think non moveable objects could benefit of this.
Cheers
I only suggest it because I thought it would be of use to non-coders and it's already half-way implemented.