I've done a little bit of poking around, and it looks like AC encrypts save files. I'm wanting to make a project where manually editing the save files is a core part of how the player solves certain puzzles, and I'm wanting to devlop this using AC, so I'm wanting to know if it's possible to make it so save files are not encrypted so the player can easily do this. Is this possible with AC?
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Comments
Interesting idea!
On desktop platforms, AC save files uses binary formatting by default. However, it is possible to change this - either to a built-in alternative (XML or Json), or to a custom format by writing a custom IFileFormatHandler.
See the Manual's "Custom save formats and handling" chapter. To switch to XML, for example, call:
Ah nice! Thanks, I'll try that out!