This update pays particular attention to AC's Editor tools and general quality-of-life improvements. Thanks to all those testing, reporting bugs and making suggestions. Key features:
Asset lists (e.g. Menus, Inventory items, Dialogue options) can now be re-ordered by dragging-and-dropping. The ActionList Editor now also has a search tool, and the Scene Manager's been smartened up a bit.
Adding to AC's Addressables support is the ability to reference Player prefabs by Addressable in the Settings Manager.
2D games that use Direct control can now benefit from the option to rely on the scene's NavMesh to constrain Player characters - no more having to surround the scene with colliders!
QTEs now also have the option to run indefinitely, making them a useful way of prompting the Player to press a specific key, and waiting until they do.
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Comments
I am using AC version 1.76.3. There is a possible bug when I call the NPC prefab. The NPC appearing in the scene the problem arises in the interaction of the hotspot of the NPC is not being called, even the interaction added as a child of the NPC.
When this NPC is in the scene, in the list of objects in the scene this problem does not occur. I haven't updated the AC version yet.
The way I call the NPC is as follows...
I attached a GamObjet to the camera when I destroy an NPC through this interaction, another Npc will appear via Prefab somewhere far from the camera.
@RobinsonSandi Please create a new thread in Technical Q&A for this, as the version you're using is not the one this thread is for.
If you're relying on NPC prefabs, make sure that their Hotspot's Actions source is set to Asset File. Scene-based ActionLists cannot live inside prefabs, you need to rely on ActionList assets instead.
Version 1.77.0
Upgrade notes
Hotspots
ActionLists
Editor
Menus
Movement
Inventory
Containers
Players
Draggables
Saving
Speech
Misc
Version 1.77.1:
It seems I'm able to touch the elements through the properties window. Besides this bug, this feature has been a bit distracting to me as sometimes when just clicking on an element it tries to move it instead and I have to click again.
Thanks for the feedback, I'll look into it. I can't recreate the issue shown by the gif, however. Are you left-clicking inside the text box, and what platform are you using?
Yes I'm left clicking and holding to try to select the text. And the same problem applies to anything within the properties window, sliders and text for example, as long as there's an element behind it. I'm working on Windows 10
Apologies for the trouble. I'm still not able to recreate the problem on my end, though - on Windows 10 nor OSX.
I can, at least, make the behaviour configurable in AC's Editor preferences. For now, you can disable the feature completely by opening AC's CustomGUILayout script and adding the following to the top of its UpdateDrag function (around line 71):
Version 1.77.2:
Upgrade note: Remember component "start" settings are no longer set automatically when manually spawned into the scene
Added: Ability to choose between Update and LateUpdate for Third-person GameCamera behaviour
Version 1.77.3:
-Added: Ability to set - through script - a Transform that the Player will face at all times while using Direct movement
Version 1.77.4:
Upgrade notes
Changed: Software cursor sizes are now based on the width of the playable screen, rather than the entire screen
Added: Option to duplicate the Hotspot Menu for each Hotspot it displays for
Oops. The v1.77.4 update was missing for Unity 2019 and above - look out for 1.77.4a, which should be available soon.