I'm doing this tutorial: https://adventurecreator.org/tutorials/quick-time-events-2
And I'm having trouble because my Default animation runs without problems as soon as the canvas of the QTE shows up in screen but the Hit animation doesn't show when I push the correct button. The weird this is that the QTE works perfectly, if I press it enough, I win, if I don't, it's game over. So it recognize the button, but the Hit animation doesn't work.
I attach my animator window here
https://i.imgur.com/IrPS4Kq.png
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What are your AC/Unity versions, and is your Animator attached to the root of the Menu assigned in the Action?
My Unity version is: 2021.3.19
My AC version is: 1.77.3
I'm not sure about what you are asking there but I have the prefab of the Canvas that shows up when the QTE starts on the Menu Manager, inside the correct QTE menu. If it needs to be attached anywhere else, I don't know where it should be.
The automatic animation has a couple of requirements for it to kick in:
If you can share screenshots of the Menu in the Menu Manager, its Canvas prefab root Inspector, and the Action, I'll try to spot what's wrong.
There it goes!
https://i.imgur.com/rysNoED.png
Thank you.
The Animator needs to be moved to the Canvas_QTE object (the root of the prefab).
However, I think it makes sense to lift this restriction. If you open up AC's ActionQTE script, look for this code block:
Immediately underneath, copy/paste the following:
That should allow your Animator to remain where it is.
If that works for you, I'll include the same change in the next update.