I'm integrating with UFPS, and I'm thinking how do I lock cursor in the middle to avoid the cursor going out the game, then I figured it out by uncheck "Forced (always show)" in Vp_FPInput. One thing is when I go to menu, the cursor worked perfectly (what I mean is the cursor is free), and then when I click options (or any other sub-menu) the cursor doesn't move from center, it locked, but when you go back to main menu, the cursor is free, it doesn't lock in the center. There's bug in sub-menu. Can you fix this?
Comments
If not, try using the Player: Constrain Action - you can use that to disable free-aiming (and hence unlock the cursor) whenever you want
Of the two console logs you've shown - the second isn't an error, just information. The first is related to UFPS. It's not possible for me to say if that's related, but if you temporarily set your game to Point And Click movement, we can see if that stops the error from occuring. If it does, see if following the instructions in the UFPS error solves the problem.
Also, the downloadable UFPS/AC player prefabs have been updated to work with v1.43.