In my scene I've got a simple two-way conversation taking place between my player and an NPC around a dinner table. As the conversation goes on, two cameras switch back and forth in similar over-the-shoulder shots, depending on which character is talking. The characters are 2D sprites in a 3D environment (all setup using the AC documentation).
Can both characters to have both front and back sprites? so when I cut to the reverse shot we see the back of one character and they're not both facing the camera at the same time. The billboarding effect is great, as it keeps the alignment of the sprites perfect to the camera, but it's always the front-facing sprite pointing toward camera. How can I make my sprites double sided, while maintaining this cool billboarding effect?
To build on this... I also need to animate the sprites during the conversation. Usually the front side will animate as they talk, but I don't want the reverse sprite showing through from behind. How can I achieve this?
Thanks in advance
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