Basically, my dialogue appears on a black background texture that covers the whole screen. Now, I have activated both "display speech forever until user skips it" and "skipping speech first displays currently-scrolling text".
Unfortunately, between two dialogues (I mean two block of texts using two play speech actions), there is a quick "blink" where the texture disappears and reappears, even if I took out the fade transiction. Is there any way to make this better\have it stay? I have even tried to put -1 under "wait time offset but I couldn't notice any difference.
p.s. what is "treat carriage returns at separate speech lines?"
edit: just to be clear, the texture is very, very little, around 5 kb.
Comments
Treat carriage returns at separate speech lines? simply means that entering:
This is line two
into a speech text box will cause the two lines to be treated as two separate speech Actions, and will be displayed one at a time.
I guess the best would be a way to let the texture just stay there until the ActionList is over or something like that, not sure how. But I'm not the expert here