Hey guys,
I was just browsing some Unity 2D websites when I came across this new plugin called PolyNav, and it seems like a perfect fit to receive integration with AC! What it does is you can draw navmeshes using polygons and vertices, so no more layering navmesh segments to achieve slanted edges or rounded corners. It looks really simple and it's what I dreamt of when I was working with navmesh segments.
I'm not sure if you can bake a navmesh from the resulting mesh there, it looks like the plugin has its own version of the Paths script (it uses A*) that it uses to make characters walk on it, so it's not a ready-made solution but maybe Chris can attempt a collaboration to make the two compatible? That would be rad.
Comments
Which Navigation Engine are you currently using? Unity Navigation will be more reliable than the Mesh Collider one - you can set this as a per-scene option, so you can mix-and-match according to your needs.