Hi, all.
Can someone please tell me if Adventure Creator (coupled with Unity Free) can do everything that a program like Adventure Game Studio can? Can it create all the same functionality of a 2D game like COMI, including...
- Importing of full-color background images
- Full audio dialogue with lip syncing
- Background music with triggerable queues
- Seamless cutscene integration with various video file types
- Fully customizable verb coin and mouse pointer
- Complex dialogue trees, with the ability for the player character to
say something other than what was actually given as an option (e.g. if
the chosen option was more rude than what the character is actually
willing to say aloud)
- Scaling of character sprites as they move about the environment
- In-game animation triggering (e.g. a character jumping out of the way at a certain defined moment)
- In-editor zone defining with areas of the imported background image that the character can either go behind or stay in front of
- Character name & hot-spot labeling that can evolve if/when desired (e.g. if you first approach a character
and they are labeled "man", then after you speak with them and learn
who they are, they become "Bob", or after inspecting a mysterious object and figuring out what it is)
- Popup inventory screens (full image style, not just the basic box at the bottom of the screen)
- Fully customizable save/load/quit interfaces
- Optional subtitles
And lastly, is the entire program 64-bit and capable of high resolution game creation?
I appreciate as much input as anyone is willing to give on the subject.
Thank you!
Comments
I've made a commercial title with AGS, so it's capabilities are certainly something I've tried to match when it comes to Adventure Creator - though some of the workflows have to be different because of the way Unity inherently works.
You might like to watch the 2D Tutorial, which'll give you the best impression of how it is to use AC, but I'll try to answer your questions as best I can.
- Importing of full-color background images
- Full audio dialogue with lip syncing
- Background music with triggerable queues
- Seamless cutscene integration with various video file types
- Fully customizable verb coin and mouse pointer
- Complex dialogue trees, with the ability for the player character to say something other than what was actually given as an option (e.g. if the chosen option was more rude than what the character is actually willing to say aloud)
- Scaling of character sprites as they move about the environment
- In-editor zone defining with areas of the imported background image
that the character can either go behind or stay in front of
- Character name & hot-spot labeling that can evolve if/when desired (e.g. if you first approach a character and they are labeled "man", then after you speak with them and learn who they are, they become "Bob", or after inspecting a mysterious object and figuring out what it is)
- Popup inventory screens (full image style, not just the basic box at the bottom of the screen)
- Fully customizable save/load/quit interfaces
- Optional subtitles
And lastly, is the entire program 64-bit and capable of high resolution game creation?
Thanks again!