I'm currently sending custom messages to my Player prefab in order to start / stop certain animation sequences instead of using
Character: Animate. I'm doing this because I want to animate the eyes separately from the mouth and have the flexibility of stringing together different animations to make new ones. Also, I'm using 2d Toolkit to animate the character (I really don't think this is the issue, just more info).
When the scene changes to another, the Object : Send Messages no longer send correctly to the object. I don't get the usual "there is no receiver" or any log warnings, just nothing. If I click on the Object to Affect in the cutscene ActionList Editor, it correctly highlights the Player Prefab in the scene, so I'm not sure why the messages are just not working. Keep in mind that i do have the Send to Children Too? option selected.
What could I be missing in being able to send a message to a game object that moves from scene to scene?
Thank you!
Comments
Glad you solved it.