Seems very much like the Physics Demo, the source for which you can download here.
Essentially you'll want to use a GameCamera Third Person, which is available in the Scene Manager's list of prefabs, and set it up so that it can be drag-controlled.
For a real-world example, download the Physics Demo and open the included Office scene. The camera named "NavCam" in your hierarchy is the one you'll want to copy from.
Thank Chris ! I tried it , look good but the camera pivot wrong .... i want the pivot camera in the root ... it look like first person how i can do it ?
Comments
Essentially you'll want to use a GameCamera Third Person, which is available in the Scene Manager's list of prefabs, and set it up so that it can be drag-controlled.
For a real-world example, download the Physics Demo and open the included Office scene. The camera named "NavCam" in your hierarchy is the one you'll want to copy from.
I tried it , look good but the camera pivot wrong ....
i want the pivot camera in the root ... it look like first person
how i can do it ?